To keep up with troop production, I frequently need to cast spells on workshops, and a mana bonus is nice then, too. Note: I'm a primarily fighting city in tourneys and Spire. I haven't needed pure culture bldgs since placing the Dragon Abbey (begin Ch15 in one city/begin Ch16 in the other). Get a couple of the really good pop/culture hybrids that have good culture as well in the events and you're set. If you go for the high pop/square hybrid bldgs, you can get away with fewer residences and you get back the culture they're using when you sell them off. A couple years ago someone on here was keeping track of the number of days of active culture spells they had left in their city and it was up to years from the stacked culture spells, lol! Of course, the following chapter (Halflings) introduces divine seeds and then you need culture/seeds buildings (in addition to mana), so it's always something. If you're active in tourneys and in an FS active in tourneys, that essentially means 'mana on demand'. Keep your eye out for festival merchants and mana sawmills, they're a lot better than weeping willows.įor those interested in the numbers math behind it, here’s a ( hopefully not too messy) spreadsheet.Ĭlick to expand.At the end of the next chapter (Sorcerer's and Dragons) you get access to the AW Dragon Abbey that produces mana every time you cast a spell. I had ~65k mana per day, and only experienced a few moments of being paused from doing research. The main thing slowing you down will be mana, like people mentioned in the comments as well. I couldn't imagine not doing it like this! It's super easy, and I can't imagine how long the chapter would be if I had to spend all the mana and resources it would take to build and upgrade the guest race buildings. The researches can be done with no waste, so 340 or 345% is enough. (so you’d probably be using boosters when upgrading with 5) With 5, you’d spend 2,3 days, which is less than it takes to upgrade the portal. With 1, you’d spend at least 11,6 days crafting them (if you were able to craft non-stop) Whether you build 1 or 5 Forest Fabrications depends entirely on how fast you want to get to level 4 as well as your coin and supply situation. Once your portal is level 4, you use profits whenever you need the upgrade materials to progress through the chapter. As an example, in orcs it would cost you around 600-700% profits if you were mad enough to do something like this.Īfter building your Forest Glade and building 1-5 Forest Fabrications, you’ll use profits to get the upgrade materials you’ll need to get your portal to level 4.įrom level 3 to 4 you have 2 options: Either 30% profit or 25% profit + 26 diamonds on crafting one craft of wood ghosts in your Forest Fabrication. This is possible because the settlement is introduced around halfway through the chapter, and so the amount of research that requires their goods are fewer than usual, and they have 3 capped goods. Not to mention all the time and resources you’d spend on building the settlement up. ![]() The savings come from not researching the 3 grafting sites There’s a way to do the Woodelves chapter that can save you a lot of resources, time and space for this chapter's settlement buildings, if you have portal profits to spend.įor this to work, you’ll need at minimum 340% profits.Īnd if you’re willing to spend that, you can reap yourself a neat reward of saving these precious resources:ġ92 Knowledge points, 680.000 supplies, 217.500 mana, 31.000 tier 2 goods, 27.000 tier 3 goods. Here's the guide from the blind who's trying to lead both the blind and the seeing: Any feedback is appreciated, and I'll look forward to updating it with my experiences once I've completed the chapter, which will probably be in ~5 weeks. Here's what I came up with, and it seems like a really good way to do it in my opinion. I couldn't find anything about this (maybe I'm just bad at researching), so I decided to run the numbers myself. I'm about to head into Woodelves, and a few fellowship members told me about a way to do the chapter, which would save me time, resources and kp, at the cost of 345% portal profits.
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